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polyplus/js/places/place-view.js
Index eeaafeb35a Updates and Bug Fixes
- Experimental Feature: Event Items Store Category

- Fixed "Try On" store items

- Deleted "Try On" store items code and moved it to the main item view page script

- Fixed Transactions page Bricks to IRL Price converter

- Transactions page bricks to IRL Price converter now doesn't say "$NaN" when the input is erased

- Deleted popup and installation HTML files as they aren't used and haven't been used for a while. I am thinking of adding a new popup when you click the extension icon in your browser toolbar but that will be different than the code that was there.

- New Feature: Show "Owners" instead of "Sales"

- Updated theme code to run on all pages, even when the "Theme Creator" feature is turned off so that CSS such as modal CSS can still apply without other scripts having to apply their own CSS blob to the page

- Updated context menu background code to remove all context menus created by the extension before creating the context menus so the error for duplicate context menu IDs won't keep appearing (hopefully, but I haven't gotten the error yet so...)

- Fixed "Trending Items" IRL Brick price breaking if any of the trending items are free

- Improved detection for the purchase button on item view pages

- Fixed the item view page not checking if the item isn't owned before trying to add the IRL Brick price

- Removed old setTimeout() code at the start of some files
2024-04-20 11:58:00 -05:00

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JavaScript

const PlaceID = window.location.pathname.split('/')[2]
const UserID = JSON.parse(window.localStorage.getItem('account_info')).ID
const GameCreator = document.querySelector('#main-content .card-body .col div.text-muted a[href^="/users/"]').getAttribute('href').split('/')[2]
let Utilities;
var Settings;
var PinnedGamesData = []
let GamePinned;
let InfoColumns = document.querySelectorAll('#main-content .col:has(#likes-data-container) .card:last-child ul')
let CalculateRevenueButton;
const AchievementsTab = document.getElementById('achievements-tabpane')
const Achievements = Array.from(AchievementsTab.getElementsByClassName('card'))
!(() => {
if (PlaceID === undefined) { return }
const DataContainer = document.getElementById('likes-data-container')
const RatingsData = {
Likes: parseInt(DataContainer.getAttribute('data-like-count')),
Dislikes: parseInt(DataContainer.getAttribute('data-dislike-count')),
Percentage: null
}
RatingsData.Percentage = Math.floor((RatingsData.Likes / (RatingsData.Likes + RatingsData.Dislikes)) * 100)
const RatingsContainer = document.getElementById('thumbup-btn').parentElement.parentElement
const PercentageLabel = document.createElement('small')
PercentageLabel.classList = 'text-muted'
PercentageLabel.style.fontSize = '0.8rem'
PercentageLabel.style.marginLeft = '10px'
PercentageLabel.style.marginRight = '10px'
if (!isNaN(RatingsData.Percentage)) {
PercentageLabel.innerText = RatingsData.Percentage + '%'
} else {
PercentageLabel.innerText = 'N/A'
}
RatingsContainer.children[0].appendChild(PercentageLabel)
chrome.storage.sync.get(['PolyPlus_Settings'], async function(result) {
Settings = result.PolyPlus_Settings || {}
if (Settings.PinnedGamesOn === true) {
PinnedGames()
}
// Work in Progress
if (Settings.InlineEditingOn === true) {
InlineEditing()
}
// Work in Progress
/*
if (Settings.GameProfilesOn === true) {
GameProfiles()
}
*/
if (Settings.IRLPriceWithCurrencyOn === true) {
(async () => {
Utilities = await import(chrome.runtime.getURL('/js/resources/utils.js'));
Utilities = Utilities.default
IRLPrice()
})();
}
if (Settings.ShowPlaceRevenueOn === true) {
const NameRow = document.createElement('li')
NameRow.innerText = 'Revenue:'
CalculateRevenueButton = document.createElement('li')
CalculateRevenueButton.classList = 'fw-normal text-success'
CalculateRevenueButton.style.letterSpacing = '0px'
CalculateRevenueButton.innerHTML = `
<a class="text-decoration-underline text-success" style="text-decoration-color: rgb(15, 132, 79) !important;">$ Calculate</a>
`
InfoColumns[0].appendChild(NameRow)
InfoColumns[1].appendChild(CalculateRevenueButton)
let Calculating = false
CalculateRevenueButton.addEventListener('click', function() {
if (Calculating === false) {
Calculating = true
CalculateRevenueButton.innerText = '$ Calculating...'
PlaceRevenue()
}
})
}
if (AchievementsTab.getElementsByClassName('display-3')[0] === undefined) {
AchievementProgressBar()
AchievementEarnedPercentage()
for (let achievement of Achievements) {
if ((achievement.getElementsByClassName('fad fa-check-circle')[0] !== undefined) === false) {
achievement.style.opacity = '0.5'
}
}
}
});
})()
async function PinnedGames() {
chrome.storage.sync.get(['PolyPlus_PinnedGames'], function(result){
PinnedGamesData = result.PolyPlus_PinnedGames || [];
/*
const PinBtn = document.createElement('button');
PinBtn.classList = 'btn btn-warning btn-sm';
PinBtn.style = 'position: absolute; right: 0; margin-right: 7px;'
if (PinnedGamesData[PlaceID]) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin';
} else {
if (PinnedGames.length !== 5) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinBtn.setAttribute('disabled', true)
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin (max 5/5)'
}
}
*/
const PinBtn = document.createElement('button');
PinBtn.classList = 'btn btn-warning btn-sm';
PinBtn.style = 'position: absolute; right: 0; margin-right: 7px;'
if (PinnedGamesData.includes(parseInt(PlaceID))) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin';
} else {
if (PinnedGamesData.length !== 5) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinBtn.setAttribute('disabled', true)
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin (max 5/5)'
}
}
PinBtn.addEventListener('click', function() {
PinBtn.setAttribute('disabled', 'true')
chrome.storage.sync.get(['PolyPlus_PinnedGames'], function(result) {
PinnedGamesData = result.PolyPlus_PinnedGames || [];
/*
const Index = PinnedGames.indexOf(parseInt(PlaceID))
if (Index !== -1) {
//delete PinnedGames[PlaceID]
PinnedGames.splice(Index, 1)
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
//PinnedGames[PlaceID] = {lastVisited: new Date()}
PinnedGames.push(parseInt(PlaceID))
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin'
}
*/
const Index = PinnedGamesData.indexOf(parseInt(PlaceID));
if (Index !== -1) {
PinnedGamesData.splice(Index, 1);
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinnedGamesData.push(parseInt(PlaceID));
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin'
}
chrome.storage.sync.set({ 'PolyPlus_PinnedGames': PinnedGamesData, arrayOrder: true }, function() {
setTimeout(function() {
PinBtn.removeAttribute('disabled')
console.log(PinnedGamesData)
}, 1250)
});
});
});
document.getElementsByClassName('card-header')[2].appendChild(PinBtn);
chrome.storage.onChanged.addListener(function(changes, namespace) {
if ('PolyPlus_PinnedGames' in changes) {
chrome.storage.sync.get(['PolyPlus_PinnedGames'], function(result) {
PinnedGamesData = result.PolyPlus_PinnedGames || [];
/*
if (PinnedGamesData[PlaceID]) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin'
} else {
if (PinnedGamesData.length !== 5) {
PinBtn.removeAttribute('disabled')
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinBtn.setAttribute('disabled', true)
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin (max 5/5)'
}
}
*/
if (PinnedGamesData.includes(parseInt(PlaceID))) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin'
} else {
if (PinnedGamesData.length !== 5) {
PinBtn.removeAttribute('disabled')
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinBtn.setAttribute('disabled', true)
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin (max 5/5)'
}
}
});
}
});
});
}
async function InlineEditing() {
// Fix description editing
// Make it possible to edit description even if the game doesn't initially have a description
// Add the ability to edit the game's genre
// Improve editing visuals overall
if (GameCreator !== UserID) {
return
}
let Editing = false
const Style = document.createElement('style')
Style.innerHTML = `
body[data-polyplus-inlineEditing="true"] .polyplus-inlineEditing-visible {display: block !important;}
.polyplus-inlineEditing-visible {display: none;}
body[data-polyplus-inlineEditing="true"] .polyplus-inlineEditing-hidden {display: none !important;}
.polyplus-inlineEditing-hidden {display: block;}
`
document.body.prepend(Style)
const Inputs = [
{
name: "name",
element: null,
reference: '.card-header h1[style="font-weight:800;font-size:1.6em"]',
placeholder: "Place Title..",
required: true,
isTextarea: false,
styles: 'font-weight:800;font-size:1.6em'
},
{
name: "description",
element: null,
reference: '.col:has(#likes-data-container) .card.mcard.mb-2 .card-body.p-3.small',
placeholder: "Place Description..",
required: false,
isTextarea: true,
styles: 'height:300px; overflow-y:auto;'
}
]
console.log(Inputs)
for (let input of Inputs) {
let Input = (input.isTextarea === true) ? document.createElement('textarea') : document.createElement('input')
input.element = Input
const Reference = document.querySelector(input.reference)
Input.classList = 'polyplus-inlineEditing-visible form-control'
Input.placeholder = input.placeholder
Input.value = Reference.innerText
Input.style = input.styles
Reference.classList.add('polyplus-inlineEditing-hidden')
Reference.parentElement.appendChild(Input)
}
const PlaceGenre = document.getElementsByClassName('list-unstyled m-0 col')[0].children[3]
const Genres = [
"other",
"adventure",
"building",
"competitive",
"creative",
"fighting",
"funny",
"hangout",
"medieval",
"parkour",
"puzzle",
"racing",
"roleplay",
"sandbox",
"showcase",
"simulator",
"sports",
"strategy",
"survival",
"techdemo",
"trading",
"tycoon",
"western"
]
const EditBtn = document.createElement('button');
EditBtn.classList = 'btn btn-primary btn-sm';
EditBtn.style = 'position: absolute; right: 0; margin-right: 7px;'
EditBtn.innerHTML = '<i class="fa-duotone fa-hammer"></i> <span>Edit Details</span>'
document.getElementsByClassName('card-header')[3].appendChild(EditBtn);
EditBtn.addEventListener('click', function(){
Editing = !Editing
EditBtn.children[0].classList.toggle('fa-hammer')
EditBtn.children[0].classList.toggle('fa-check-double')
EditBtn.children[0].classList.toggle('fa-fade')
document.body.setAttribute('data-polyplus-inlineEditing', Editing)
if (Editing === false) {
const Send = new FormData()
Send.append("_csrf", document.querySelector('input[name="_csrf"]').value)
Send.append("id", PlaceID)
for (let input of Inputs) {
console.log('start of loop')
Send.append(input.name, input.element.value)
}
console.log('after')
fetch('/create/place/update', {method:"POST",body:Send})
.then(response => {
if (!response.ok) {
throw new Error('Network not ok')
}
return response.text()
})
.then(data => {
console.log('Successfully edited game')
for (let input of Inputs) {
const Reference = document.querySelector(input.reference)
Reference.innerText = input.element.value
}
})
.catch(error => {
alert('Error while saving changes')
console.log('Error while editing game')
});
}
});
}
async function GameProfiles(data) {
return
data = Data
document.querySelector('h1.my-0')
.setAttribute('game-key', 'true');
document.querySelector('div[style="min-height: 60vh;"]')
.id = 'gameprofile';
const Style = document.createElement('style')
Style.innerHTML = `
div#app {
background: ${Data.bg} !important;
}
#gameprofile {
/*font-family: ${Data.font} !important;*/
color: ${Data.text} !important;
}
#gameprofile .card {
--bs-card-bg: ${Data.cardBg};
}
/*
#gameprofile .card.mcard[game-key] .card-header {
background: transparent;
border: none;
}
*/
#gameprofile .card.mcard [game-key] {
background: linear-gradient(to bottom, ${Data.accent}, ${Data.secondary});
background-clip: text;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
`
document.body.appendChild(Style)
}
async function IRLPrice() {
const Gamepasses = document.querySelector('#gamepasses-tabpane .row.flex-row').children
for (let gamepass of Gamepasses) {
const Price = gamepass.getElementsByClassName('text-success')[0]
const IRLResult = await Utilities.CalculateIRL(Price.innerText, Settings.IRLPriceWithCurrencyCurrency)
let Span = document.createElement('span')
Span.classList = 'text-muted polyplus-price-tag'
Span.style.fontSize = '0.7rem'
Span.innerText = "($" + IRLResult.result + " " + IRLResult.display + ")"
Price.appendChild(Span)
}
}
async function PlaceRevenue() {
const BricksPerView = 5
let PlaceDetails = await fetch('https://api.polytoria.com/v1/places/' + PlaceID)
PlaceDetails = await PlaceDetails.json()
let CreatorDetails = await fetch('https://api.polytoria.com/v1/users/' + GameCreator)
CreatorDetails = await CreatorDetails.json()
let Total = (round5(PlaceDetails.uniqueVisits) / 5)
let Revenue = (round5(PlaceDetails.uniqueVisits) / 5)
let CreatorTax = 0.35
switch (CreatorDetails.membershipType) {
case 'plus':
CreatorTax = 0.25
break
case 'plusDeluxe':
CreatorTax = 0.15
break
}
let Achievements = await fetch('https://api.polytoria.com/v1/places/' + PlaceID + '/achievements')
Achievements = await Achievements.json()
let Gamepasses = await fetch('https://api.polytoria.com/v1/places/' + PlaceID + '/gamepasses')
Gamepasses = await Gamepasses.json()
for (let gamepass of Gamepasses.gamepasses) {
const PriceAfterTax = Math.floor(gamepass.asset.price - (gamepass.asset.price * CreatorTax))
Revenue += (PriceAfterTax * gamepass.asset.sales)
}
/*
for (let achievement of Achievements.achievements) {
// decrease total by price of achievement creation based on when the achievement was created
}
*/
const ResultText = document.createElement('li')
ResultText.classList = 'fw-normal text-success'
ResultText.style.letterSpacing = '0px'
ResultText.innerHTML = `<i class="pi pi-brick mx-1"></i> ~` + Revenue.toLocaleString()
CalculateRevenueButton.remove()
InfoColumns[1].appendChild(ResultText)
}
function round5(number) { const remainder = number % 5; if (remainder < 2.5) { return number - remainder; } else { return number + (5 - remainder); } }
function ImprovedAchievements() {
const AchievementCount = Achievements.length
let AchievementsEarned = 0
for (let achievement of Achievements) {
Achieved = (achievement.getElementsByClassName('fad fa-check-circle')[0] !== undefined)
if (Achieved === true) {
achievement.style.borderColor = 'gold'
AchievementsEarned++
}
}
const PercentageEarned = ((AchievementsEarned*100)/AchievementCount).toFixed(0)
const ProgressBar = document.createElement('div')
ProgressBar.role = 'progressbar'
ProgressBar.classList = 'progress'
ProgressBar.style.background = '#000'
ProgressBar.ariaValueNow = PercentageEarned
ProgressBar.ariaValueMin = "0"
ProgressBar.ariaValueMax = "100"
ProgressBar.innerHTML = `<div class="progress-bar progress-bar-striped text-bg-warning" style="width: ${PercentageEarned}%">${PercentageEarned}%</div>`
AchievementsTab.prepend(document.createElement('hr'))
AchievementsTab.prepend(ProgressBar)
fetch('https://api.polytoria.com/v1/users/')
.then(response => {
if (!response.ok) {
throw new Error('Network not ok')
}
return response.json()
})
.then(data => {
const UserCount = data.total
for (let achievement of Achievements) {
const OwnerText = achievement.getElementsByClassName('text-muted small my-0')[0]
// thanks to Stackoverflow on how to remove everything except numbers from string
const OwnerCount = parseInt(OwnerText.innerText.replace(/[^0-9]/g, ''))
const PercentageOfPlayers = ((OwnerCount*100)/UserCount).toFixed(2)
OwnerText.innerHTML += " (" + PercentageOfPlayers + "%)"
}
})
.catch(error => {console.log(error)});
}
function AchievementProgressBar() {
const AchievementCount = Achievements.length
let AchievementsEarned = 0
for (let achievement of Achievements) {
Achieved = (achievement.getElementsByClassName('fad fa-check-circle')[0] !== undefined)
if (Achieved === true) {
AchievementsEarned++
}
}
const PercentageEarned = ((AchievementsEarned*100)/AchievementCount).toFixed(0)
const ProgressBar = document.createElement('div')
ProgressBar.role = 'progressbar'
ProgressBar.classList = 'progress'
ProgressBar.style.background = '#000'
ProgressBar.ariaValueNow = PercentageEarned
ProgressBar.ariaValueMin = "0"
ProgressBar.ariaValueMax = "100"
ProgressBar.innerHTML = `<div class="progress-bar progress-bar-striped text-bg-warning" style="width: ${PercentageEarned}%">${PercentageEarned}%</div>`
AchievementsTab.prepend(document.createElement('hr'))
AchievementsTab.prepend(ProgressBar)
}
function AchievementEarnedPercentage() {
fetch('https://api.polytoria.com/v1/users/')
.then(response => {
if (!response.ok) {
throw new Error('Network not ok')
}
return response.json()
})
.then(data => {
const UserCount = data.total
for (let achievement of Achievements) {
const OwnerText = achievement.getElementsByClassName('text-muted small my-0')[0]
// thanks to Stackoverflow on how to remove everything except numbers from string
const OwnerCount = parseInt(OwnerText.innerText.replace(/[^0-9]/g, ''))
const PercentageOfPlayers = ((OwnerCount*100)/UserCount).toFixed(2)
OwnerText.innerHTML += " (" + PercentageOfPlayers + "%)"
}
})
.catch(error => {console.log(error)});
}