This repository has been archived on 2026-01-04. You can view files and clone it, but cannot push or open issues or pull requests.
polyplus/js/places/place-view.js
Index c1bee43f08 prepare for next update
i don't feel like writing github commit description right now
2024-05-22 17:18:55 -05:00

506 lines
No EOL
19 KiB
JavaScript

const PlaceID = window.location.pathname.split('/')[2]
const UserID = JSON.parse(window.localStorage.getItem('account_info')).ID
const GameCreator = document.querySelector('#main-content .card-body .col div.text-muted a[href^="/users/"]').getAttribute('href').split('/')[2]
let Utilities;
var Settings;
var PinnedGamesData = []
let GamePinned;
let InfoColumns = document.querySelectorAll('#main-content .col:has(#likes-data-container) .card:has(.fas.fa-chart-bar) ul')
let CalculateRevenueButton;
const AchievementsTab = document.getElementById('achievements-tabpane')
const GamepassesTab = document.getElementById('gamepasses-tabpane')
const Achievements = Array.from(AchievementsTab.getElementsByClassName('card')) || []
const Gamepasses = Array.from(GamepassesTab.getElementsByClassName('card')) || []
!(() => {
if (PlaceID === undefined) { return }
const DataContainer = document.getElementById('likes-data-container')
const RatingsData = {
Likes: parseInt(DataContainer.getAttribute('data-like-count')),
Dislikes: parseInt(DataContainer.getAttribute('data-dislike-count')),
Percentage: null
}
RatingsData.Percentage = Math.floor((RatingsData.Likes / (RatingsData.Likes + RatingsData.Dislikes)) * 100)
const RatingsContainer = document.getElementById('thumbup-btn').parentElement.parentElement
const PercentageLabel = document.createElement('small')
PercentageLabel.classList = 'text-muted'
PercentageLabel.style.fontSize = '0.8rem'
PercentageLabel.style.marginLeft = '10px'
PercentageLabel.style.marginRight = '10px'
if (!isNaN(RatingsData.Percentage)) {
PercentageLabel.innerText = RatingsData.Percentage + '%'
} else {
PercentageLabel.innerText = 'N/A'
}
RatingsContainer.children[0].appendChild(PercentageLabel)
chrome.storage.sync.get(['PolyPlus_Settings'], async function(result) {
Settings = result.PolyPlus_Settings || {}
Utilities = await import(chrome.runtime.getURL('resources/utils.js'));
Utilities = Utilities.default
if (Settings.PinnedGamesOn === true) {
PinnedGames()
}
if (Settings.InlineEditingOn === true && GameCreator === UserID) {
InlineEditing()
}
const Description = document.querySelector('.col:has(#likes-data-container) .card.mcard.mb-2 .card-body.p-3.small')
if (Settings.GameProfilesOn === true && Description !== null) {
const GameProfileRegex = /p\+gp;(#(?:[A-Fa-f0-9]{3}){1,2}\b(;#(?:[A-Fa-f0-9]{3}){1,2}\b)+)/gm
if (GameProfileRegex.test(Description.innerText)) {
const Info = GameProfileRegex.exec(Description.innerText)[1].split(';')
GameProfile(Info)
}
}
if (Settings.IRLPriceWithCurrencyOn === true) {
IRLPrice()
}
if (Settings.ShowPlaceRevenueOn === true) {
const NameRow = document.createElement('li')
NameRow.innerText = 'Revenue:'
CalculateRevenueButton = document.createElement('li')
CalculateRevenueButton.classList = 'fw-normal text-success'
CalculateRevenueButton.style.letterSpacing = '0px'
CalculateRevenueButton.innerHTML = `
<a class="text-decoration-underline text-success" style="text-decoration-color: rgb(15, 132, 79) !important;">$ Calculate</a>
`
InfoColumns[0].appendChild(NameRow)
InfoColumns[1].appendChild(CalculateRevenueButton)
let Calculating = false
CalculateRevenueButton.addEventListener('click', function() {
if (Calculating === false) {
Calculating = true
CalculateRevenueButton.innerText = '$ Calculating...'
PlaceRevenue()
}
})
}
if (AchievementsTab.getElementsByClassName('display-3')[0] === undefined) {
AchievementProgressBar()
AchievementEarnedPercentage()
for (let achievement of Achievements) {
if ((achievement.getElementsByClassName('fad fa-check-circle')[0] !== undefined) === false) {
achievement.style.opacity = '0.5'
}
}
}
});
})()
async function PinnedGames() {
chrome.storage.sync.get(['PolyPlus_PinnedGames'], function(result){
PinnedGamesData = result.PolyPlus_PinnedGames || [];
const PinBtn = document.createElement('button');
PinBtn.classList = 'btn btn-warning btn-sm';
PinBtn.style = 'position: absolute; right: 0; margin-right: 7px;'
if (PinnedGamesData.includes(parseInt(PlaceID))) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin';
} else {
if (PinnedGamesData.length !== Utilities.Limits.PinnedGames) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinBtn.setAttribute('disabled', true)
PinBtn.innerHTML = `<i class="fa-duotone fa-star"></i> Pin (max ${Utilities.Limits.PinnedGames}/${Utilities.Limits.PinnedGames})`
}
}
PinBtn.addEventListener('click', function() {
PinBtn.setAttribute('disabled', 'true')
chrome.storage.sync.get(['PolyPlus_PinnedGames'], function(result) {
PinnedGamesData = result.PolyPlus_PinnedGames || [];
/*
const Index = PinnedGames.indexOf(parseInt(PlaceID))
if (Index !== -1) {
//delete PinnedGames[PlaceID]
PinnedGames.splice(Index, 1)
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
//PinnedGames[PlaceID] = {lastVisited: new Date()}
PinnedGames.push(parseInt(PlaceID))
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin'
}
*/
const Index = PinnedGamesData.indexOf(parseInt(PlaceID));
if (Index !== -1) {
PinnedGamesData.splice(Index, 1);
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinnedGamesData.push(parseInt(PlaceID));
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin'
}
chrome.storage.sync.set({ 'PolyPlus_PinnedGames': PinnedGamesData, arrayOrder: true }, function() {
setTimeout(function() {
PinBtn.removeAttribute('disabled')
console.log(PinnedGamesData)
}, 1250)
});
});
});
document.getElementsByClassName('card-header')[2].appendChild(PinBtn);
chrome.storage.onChanged.addListener(function(changes, namespace) {
if ('PolyPlus_PinnedGames' in changes) {
chrome.storage.sync.get(['PolyPlus_PinnedGames'], function(result) {
PinnedGamesData = result.PolyPlus_PinnedGames || [];
/*
if (PinnedGamesData[PlaceID]) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin'
} else {
if (PinnedGamesData.length !== 5) {
PinBtn.removeAttribute('disabled')
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinBtn.setAttribute('disabled', true)
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin (max 5/5)'
}
}
*/
if (PinnedGamesData.includes(parseInt(PlaceID))) {
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Un-pin'
} else {
if (PinnedGamesData.length !== Utilities.Limits.PinnedGames) {
PinBtn.removeAttribute('disabled')
PinBtn.innerHTML = '<i class="fa-duotone fa-star"></i> Pin'
} else {
PinBtn.setAttribute('disabled', true)
PinBtn.innerHTML = `<i class="fa-duotone fa-star"></i> Pin (max ${Utilities.Limits.PinnedGames}/${Utilities.Limits.PinnedGames})`
}
}
});
}
});
});
}
async function InlineEditing() {
/*
INLINE EDITING TO-DO:
- Make it possible to edit the description even if there is no description initially
- Make it possible to edit the place's genre
*/
let Editing = false
const Style = document.createElement('style')
Style.innerHTML = `
body[data-polyplus-inlineEditing="true"] .polyplus-inlineEditing-visible {display: block !important;}
.polyplus-inlineEditing-visible {display: none;}
body[data-polyplus-inlineEditing="true"] .polyplus-inlineEditing-hidden {display: none !important;}
.polyplus-inlineEditing-hidden {display: block;}
`
document.body.prepend(Style)
const Inputs = [
{
name: "name",
element: null,
reference: '.card-header h1[style="font-weight:800;font-size:1.6em"]',
placeholder: "Place Title..",
required: true,
isTextarea: false,
styles: 'font-weight:800;font-size:1.6em'
},
{
name: "description",
element: null,
reference: '.col:has(#likes-data-container) .card.mcard.mb-2 .card-body.p-3.small',
placeholder: "Place Description..",
required: false,
isTextarea: true,
styles: 'height:300px; overflow-y:auto;'
}
]
console.log(Inputs)
for (let input of Inputs) {
let Input = (input.isTextarea === true) ? document.createElement('textarea') : document.createElement('input')
input.element = Input
const Reference = document.querySelector(input.reference)
Input.classList = 'polyplus-inlineEditing-visible form-control'
Input.placeholder = input.placeholder
Input.value = Reference.innerText
Input.style = input.styles
Reference.classList.add('polyplus-inlineEditing-hidden')
Reference.parentElement.appendChild(Input)
}
const PlaceGenre = document.getElementsByClassName('list-unstyled m-0 col')[0].children[3]
const Genres = [
"other",
"adventure",
"building",
"competitive",
"creative",
"fighting",
"funny",
"hangout",
"medieval",
"parkour",
"puzzle",
"racing",
"roleplay",
"sandbox",
"showcase",
"simulator",
"sports",
"strategy",
"survival",
"techdemo",
"trading",
"tycoon",
"western"
]
const EditBtn = document.createElement('button');
EditBtn.classList = 'btn btn-primary btn-sm';
EditBtn.style = 'position: absolute; right: 0; margin-right: 7px;'
EditBtn.innerHTML = '<i class="fa-duotone fa-hammer"></i> <span>Edit Details</span>'
document.getElementsByClassName('card-header')[3].appendChild(EditBtn);
EditBtn.addEventListener('click', function(){
Editing = !Editing
EditBtn.children[0].classList.toggle('fa-hammer')
EditBtn.children[0].classList.toggle('fa-check-double')
EditBtn.children[0].classList.toggle('fa-fade')
document.body.setAttribute('data-polyplus-inlineEditing', Editing)
if (Editing === false) {
const Send = new FormData()
Send.append("_csrf", document.querySelector('input[name="_csrf"]').value)
Send.append("id", PlaceID)
for (let input of Inputs) {
console.log('start of loop')
Send.append(input.name, input.element.value)
}
console.log('after')
fetch('/create/place/update', {method:"POST",body:Send})
.then(response => {
if (!response.ok) {
throw new Error('Network not ok')
}
return response.text()
})
.then(data => {
console.log('Successfully edited game')
for (let input of Inputs) {
const Reference = document.querySelector(input.reference)
Reference.innerText = input.element.value
}
})
.catch(error => {
alert('Error while saving changes')
console.log('Error while editing game')
});
}
});
}
async function GameProfile(data) {
document.querySelector('h1.my-0')
.setAttribute('game-key', 'true');
document.querySelector('div[style="min-height: 60vh;"]')
.id = 'gameprofile';
const Style = document.createElement('style')
Style.innerHTML = `
div#app {
background: ${data[0]} !important;
}
#gameprofile {
/*font-family: no !important;*/
color: ${data[4]} !important;
}
#gameprofile .card {
--bs-card-bg: ${data[3]};
}
/*
#gameprofile .card.mcard[game-key] .card-header {
background: transparent;
border: none;
}
*/
#gameprofile .card.mcard [game-key] {
background: linear-gradient(to bottom, ${data[1]}, ${data[2]});
background-clip: text;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
`
document.body.appendChild(Style)
}
async function IRLPrice() {
const Gamepasses = document.querySelector('#gamepasses-tabpane .row.flex-row').children
for (let gamepass of Gamepasses) {
const Price = gamepass.getElementsByClassName('text-success')[0]
const IRLResult = await Utilities.CalculateIRL(Price.innerText, Settings.IRLPriceWithCurrencyCurrency)
let Span = document.createElement('span')
Span.classList = 'text-muted polyplus-price-tag'
Span.style.fontSize = '0.7rem'
Span.innerText = "($" + IRLResult.result + " " + IRLResult.display + ")"
Price.appendChild(Span)
}
}
async function PlaceRevenue() {
const BricksPerView = 5
let PlaceDetails = await fetch('https://api.polytoria.com/v1/places/' + PlaceID)
PlaceDetails = await PlaceDetails.json()
let CreatorDetails = await fetch('https://api.polytoria.com/v1/users/' + GameCreator)
CreatorDetails = await CreatorDetails.json()
let Total = (round5(PlaceDetails.uniqueVisits) / 5)
let Revenue = (round5(PlaceDetails.uniqueVisits) / 5)
let CreatorTax = 0.35
switch (CreatorDetails.membershipType) {
case 'plus':
CreatorTax = 0.25
break
case 'plusDeluxe':
CreatorTax = 0.15
break
}
let Achievements = await fetch('https://api.polytoria.com/v1/places/' + PlaceID + '/achievements')
Achievements = await Achievements.json()
let Gamepasses = await fetch('https://api.polytoria.com/v1/places/' + PlaceID + '/gamepasses')
Gamepasses = await Gamepasses.json()
for (let gamepass of Gamepasses.gamepasses) {
const PriceAfterTax = Math.floor(gamepass.asset.price - (gamepass.asset.price * CreatorTax))
Revenue += (PriceAfterTax * gamepass.asset.sales)
}
/*
let AchievementCost = 0
let FreeAchievements = null;
for (let achievement of Achievements.achievements) {
// decrease total by price of achievement creation based on when the achievement was created
if ()
}
*/
const ResultText = document.createElement('li')
ResultText.classList = 'fw-normal text-success'
ResultText.style.letterSpacing = '0px'
ResultText.innerHTML = `<i class="pi pi-brick mx-1"></i> ~` + Revenue.toLocaleString()
CalculateRevenueButton.remove()
InfoColumns[1].appendChild(ResultText)
}
function round5(number) { const remainder = number % 5; if (remainder < 2.5) { return number - remainder; } else { return number + (5 - remainder); } }
function AchievementProgressBar() {
const AchievementCount = Achievements.length
let AchievementsEarned = 0
for (let achievement of Achievements) {
Achieved = (achievement.getElementsByClassName('fad fa-check-circle')[0] !== undefined)
if (Achieved === true) {
AchievementsEarned++
}
}
const PercentageEarned = ((AchievementsEarned*100)/AchievementCount).toFixed(0)
const ProgressBar = document.createElement('div')
ProgressBar.role = 'progressbar'
ProgressBar.classList = 'progress'
ProgressBar.style.background = '#000'
ProgressBar.ariaValueNow = PercentageEarned
ProgressBar.ariaValueMin = "0"
ProgressBar.ariaValueMax = "100"
ProgressBar.innerHTML = `<div class="progress-bar progress-bar-striped text-bg-warning" style="width: ${PercentageEarned}%">${PercentageEarned}%</div>`
AchievementsTab.prepend(document.createElement('hr'))
AchievementsTab.prepend(ProgressBar)
}
function AchievementEarnedPercentage() {
fetch('https://api.polytoria.com/v1/places/' + PlaceID)
.then(response => {
if (!response.ok) {
throw new Error('Network not ok')
}
return response.json()
})
.then(data => {
const UserCount = data.uniqueVisits
for (let achievement of Achievements) {
const OwnerText = achievement.getElementsByClassName('text-muted small my-0')[0]
// thanks to Stackoverflow on how to remove everything except numbers from string
const OwnerCount = parseInt(OwnerText.innerText.replace(/[^0-9]/g, ''))
const PercentageOfPlayers = ((OwnerCount*100)/UserCount).toFixed(2)
OwnerText.innerHTML += " (" + PercentageOfPlayers + "%, " + GetAchievementDifficulty(PercentageOfPlayers) + ")"
}
})
.catch(error => {console.log(error)});
}
function GetAchievementDifficulty(percent) {
if (percent >= 90 && percent <= 100) {
return 'Freebie'
} else if (percent >= 80 && percent <= 89.9) {
return 'Cake Walk'
} else if (percent >= 50 && percent <= 79.9) {
return 'Easy'
} else if (percent >= 30 && percent <= 49.9) {
return 'Moderate'
} else if (percent >= 20 && percent <= 29.9) {
return 'Challenging'
} else if (percent >= 10 && percent <= 19.9) {
return 'Hard'
} else if (percent >= 5 && percent <= 9.9) {
return 'Extreme'
} else if (percent >= 1 && percent <= 4.9) {
return 'Insane'
} else if (percent >= 0 && percent <= 0.9) {
return 'Impossible'
}
}